This is a basic wireframe elevation colored terrain with height points.
LOD (Level-Of-Detail) geometry with Airborne ImagineryThis is a custom styled map using airborne imaginary. Uses fast Level-Of-Detail (LOD) on the geometry shader depending on your distance to the terrain.
Lightning the terrain with vertex normalsNormal maps are enabled on this terrain with a cycling GPU heavy sun sky shader.
Terrain with local basemap assetsSo you do not need to rely on a distant tile server.
Panning a terrainBe aware of displacement wobbling.